Christopher Pagacz
UX Design and Engineering
Staines, Surrey, UK 07725 482875 chrispagacz@gmail.com
Portfolio: christopherpagacz.com
UK right to work without employer sponsorship
UX designer with a computer science background, combining user research, interface design and working prototypes. Project experience spans automotive controls, connected apps, VR and website design. Seeking junior UX engineering, UX/UI or product design roles.
Selected UX projects
Beyond Minimalism
- Designed touchscreen climate and media task flows for a cockpit simulator, refining control size and placement after checking reach from the driver’s seat.
- Directed AI-assisted HTML/CSS/JavaScript development and integration within Goldsmiths’ existing simulator; configured and tested the study setup.
- Planned and ran a mixed-methods comparison of touchscreen and physical controls with 22 licensed drivers, using four tasks, workload measures and interviews.
- Synthesised findings into recommendations for control access, placement and feedback, and an exploratory framework for allocating physical and touchscreen controls.
Sky Serve
- Designed passenger and cabin-crew interfaces covering seat entry, browsing, ordering, fulfilment and inventory management.
- Built a functional FlutterFlow and Firebase Firestore prototype linking orders, crew actions and stock, with availability checks and action feedback.
The Mark of Zorro
- Designed and implemented a literary VR prototype in Unity, connecting physical interactions, progression logic and visual, audio and haptic feedback.
- Revised the opening route and interaction behaviour through informal headset testing and lecturer feedback; adapted assets using tutorials and AI-assisted development.
Cinnamon
- Created a homepage, logo and visual style guide in Figma for Letty’s proposed rebrand; adapted its existing dashboard’s visual treatment.
FLEET
- Benchmarked four rental services and moderated a booking usability session; synthesised observations through affinity and journey mapping.
- Developed booking flows, annotated wireframes and a Figma prototype covering search, vehicle comparison and checkout.
Education
MSc User Experience Engineering
On track for Distinction; final result pending. Dissertation submitted 15 October 2026.
Professional Diploma in UX Design
BSc Computer Science
Skills
Design Interaction design, visual design, user flows, wireframing, interactive prototyping and journey mapping.
Research Moderated usability testing, interviews, heuristic evaluation, research synthesis and mixed-methods analysis.
Tools Figma, FlutterFlow, Firebase Firestore, NVivo, Excel, Photoshop and After Effects.
Technical prototyping HTML/CSS, Unity/C# prototyping, AI-assisted JavaScript and Python development, Supabase integration, MySQL and Codex.
Experience and personal projects
Personal software and multiplayer projects
- Build personal software and multiplayer games with their own supporting game service using Codex-assisted development.
- Built a Python/Pygame Scrabble game with a computer opponent; previously maintained online game servers and MySQL data.
Executive Assistant to CEO
- Researched 3DNovation virtual-world products for people with disabilities and supported analysis of customer requirements and sales feasibility.
- Created online content for a European-funded project and supported virtual-world access, software updates and IT equipment testing.
Family carer
- Organised family care alongside study, managing competing responsibilities and academic deadlines.